Knowledge Center · Railjack

Railjack Guide

Railjack is Warframe's capital-ship sandbox: pilot a warship through open space, board enemy vessels mid-fight, and command a crew that can be entirely AI. Here's how to unlock it, rank your Intrinsics, and run it solo without being the host everyone dreads.

← Knowledge Center11 min readUpdated lug 2026
5
Intrinsic schools
3
AI crew you can command
10
ranks per Intrinsic
2
Proxima factions (Grineer + Corpus)

What Railjack Actually Is

Railjack is Warframe's space-combat game mode, built around a large warship — *your* Railjack — that you and up to three squadmates crew together. You fly it through the Proxima regions (open zones of space that orbit familiar planets), shredding enemy fighter swarms, deleting heavily-armored crewships, and boarding enemy capital ships and bases to finish objectives on foot.

The magic is the seamless transitions: one moment you're in the pilot seat weaving through flak, the next you've launched out of an Archwing slingshot into an enemy crewship to blow its reactor from the inside, then you're back aboard patching a hull breach with your Omni tool. It debuted in the Empyrean update and was heavily streamlined in a later Corpus rework, which added the Command Intrinsic and the personal Plexus mod board — the two systems that make modern solo Railjack genuinely comfortable.

Game mode
Space combat + seamless on-foot boarding
Your ship
The Railjack — pilot it, gun it, or launch from it
Squad size
Up to 4 players, or you + up to 3 AI crew solo
Regions
Grineer Proxima and Corpus Proxima (culminating in the Veil)
Prerequisite
Complete The War Within, then the Rising Tide quest

Why Bother With Railjack

Railjack sat in a rough spot for years, but the rework turned it into a real reward engine. It's not just a novelty flight sim — several progression systems route straight through it.

ReasonWhat you get out of it
Affinity / levelingMissions pour shared affinity across your whole loadout, so it's a solid way to rank weapons and frames while doing something other than Hydron.
ResourcesTitanium, Asterite, and Grineer/Corpus Proxima drops feed Railjack upgrades and a surprising number of later Foundry recipes.
Sisters of ParvosThe Corpus lich hunt is Railjack-gated — you confront and board the Sister's capital ship to finish her. See the Kuva & Liches guide.
Void StormsThe Railjack flavor of Void Fissures: crack relics and bank extra Void Traces while you fly. Free prime parts on top of the mission.
Quests & storyRising Tide, Call of the Tempestarii, and later story beats all put you in the pilot seat.
Mastery & varietyIntrinsics, components, and a combat sandbox that plays like nothing else in the game.

Void Storm rewards stack with the mission's own loot — check the crack-or-sell math on your drops before you dissolve them.

Two of those are worth planning around: Void Storms turn Railjack into a relic farm — run the numbers on your haul with Relic value: crack or sell and which relics pay best per run. And once you're cracking primes, the ducat value tool and set-vs-parts calculator tell you what to keep for Baro and what to flip.

Unlocking Railjack: The Rising Tide Quest

There are two ways into the mode. You can crew on someone else's ship immediately — just join a public Railjack squad, and you'll earn Intrinsics and rewards without owning anything. But to build *your own* Railjack, you run the Rising Tide quest.

  1. Finish The War Within

    Rising Tide is gated behind the cinematic quest The War Within (which follows The Second Dream in the story). If you're not there yet, push through the main story quests first — see the Quests guide for the order.

  2. Get access to a Dry Dock

    Rising Tide is built at a Dry Dock. You can't build the ship from your orbiter — but a Dry Dock isn't clan-only: build one in a Clan Dojo, or use the public Dry Dock found in several of the larger Relays (such as Saturn and Pluto).

  3. Gather and build the six wreckage components

    The quest sends you around the star chart to gather resources, then build the ship's six salvaged sections one at a time at the Dry Dock.

  4. Wait out the build timers

    Each component and the final assembly carry real-time Foundry-style timers that add up to multiple days. Start the builds as early as you can and let them cook while you play other content.

  5. Launch from the Dry Dock

    Once the Railjack is assembled it's parked in your Dry Dock. From there (or from the Proxima regions in Navigation) you can start missions and begin ranking Intrinsics.

⚠ HEADS UPNo clan? You still have options. Several of the larger Relays (Saturn and Pluto among them) have a public Dry Dock you can use with no clan at all. Prefer your own? Founding a one-person clan is free from any Relay's clan console — build the Dry Dock in your dojo (that also unlocks the clan-only Sigma component research), or borrow a friend's / alliance dojo. Don't let "I'm not in a clan" stop you.
NOTENew to the mode and unsure it's for you? Several story missions and public squads hand you a pre-built loaner Railjack, so you can try flying and gunning before you ever finish Rising Tide. It's a great way to decide whether to invest the build time.

Intrinsics: The Five Schools

Intrinsics are Railjack's personal skill trees — five schools, each ranked 1 to 10. You earn Intrinsic points automatically from mission affinity, then spend them where you want. Higher ranks are transformative, not incremental: they unlock new maneuvers, faster repairs, and — critically — your AI crew.

SchoolWhat it governsWhy it matters solo
TacticalThe tactical map, teleporting to crew/objectives, and Omni recall back to the shipSnap instantly back to the pilot seat or to a hull breach instead of running the length of the ship
PilotingBoost, vector bursts, and drift dodges for tight, fast repositioningA nimble ship you can actually juke flak with and reposition fast
GunneryTurret handling — heat management, aim zoom, an aim-snap onto the lead indicator, and the Archwing slingshotKill fighters faster, land Forward Artillery shots on crewships, and slingshot aboard them to board
EngineeringShip hull health, faster Omni repairs, forge output, and hazard suppressionSurvive fires and breaches when nobody's babysitting the hull
CommandHire and direct up to 3 AI crew, plus the On Call Crew summonThe single most important school for solo play — your crew flies and fights for you
TIPSolo leveling order: push Command early for crew, then a few ranks of Gunnery and Piloting to make the ship feel good, and Engineering for survivability. Tactical's Omni recall is a huge quality-of-life pickup once you're boarding regularly. You don't need everything at 10 to be effective — the first few ranks of each carry the most weight.

Command Crew: The Solo Player's Secret Weapon

If you take one thing from this page: rank Command and hire AI crew. A well-built crew turns a four-person ship into a one-person ship. They pilot, they gun, they repair breaches and fires, and they defend against boarders — all while you focus on whatever you enjoy.

  1. Unlock crew slots with Command

    The first rank of Command lets you hire and field a crew member, with more slots and better competence as you climb — the second slot opens a couple of ranks in and the third a couple after that, up to three active AI crew.

  2. Recruit from Ticker in Fortuna

    Ticker (down in Fortuna, on Venus) sells rotating crew members for resources and Solaris debt-bonds. Each recruit has competency points spread across combat, gunnery, piloting, engineering, repair, and endurance.

  3. Assign roles that fit their stats

    Every crew member takes a role — Pilot, Gunner, Defender, or Engineer. Match the role to their high stats: a Gunner wants Gunnery + Combat, an Engineer wants Repair + Endurance.

  4. Build the classic solo trio

    Two Gunners to shred the fighter swarm and one Engineer to keep the ship alive is the reliable default. Swap one Gunner for a Pilot if you'd rather leave the seat and board.

TIPAn upper rank of Command unlocks the On Call Crew gear item, which lets you summon one of your crew into *regular* (non-Railjack) missions as a temporary ally. A strong reason to keep ranking Command even after your ship runs itself.

Building a Solo-Ready Railjack

Your ship's power comes from two places: the components bolted onto the hull (Reactor, Shield, Engines, and armaments) and the Plexus — your personal mod board that you carry onto *any* Railjack, including loaners. Components come from three houses — Zetki (highest raw stats, but with drawbacks like turret overheat), Vidar (balanced, strong bonus perks), and Lavan (durable, great handling) — in ascending MK I–III tiers.

  • Reactor first. It sets your Plexus capacity — how many and how strong your mods can be — and scales your Battle abilities. A high-capacity reactor is the single biggest upgrade you can chase.
  • Turrets (armaments) next. Grab MK III guns from a house you like; Zetki hits hardest but overheats, while Vidar and Lavan trade some damage for handling and uptime.
  • Forward Artillery is your crewship deleter. The nose cannon (Tunguska) one-shots crewships that would otherwise take forever to chew down — slot the Forward Artillery mod so it keeps one-shotting the tankier crewships in the Veil.
  • Plexus loadout. Max turret damage (e.g. Hyperstrike), add a survivability mod for hull health, and slot one Battle ability that clears fighter swarms — the crowd-clumping Tether and the homing-missile Seeker Volley are the long-standing favorites.
  • Engines and Shields are lower priority. Handling and shield recharge are nice, but they come after a solid reactor, guns, and Forward Artillery.
⚠ HEADS UPDon't be the host everyone dreads. The most common complaint about pub Railjack is people who never built or modded their ship, then host on high-level nodes. If you're going to host, spend an hour on your Plexus and Forward Artillery first — a modded ship is night and day, and your squad will notice.

A Solo Mission Game Plan

With a crew aboard and Forward Artillery ready, a solo Railjack mission has a clean rhythm. The loop is: thin the swarm, delete the crewships, do the objective, extract.

  1. Let the swarm come to your turrets

    Fighters cluster when they chase you. Let your Gunners and turrets work, and drop a Battle ability like Tether to bunch and delete a pack at once.

  2. Delete crewships with Forward Artillery

    Line up the nose cannon and one-shot each crewship. Alternatively, board it via Archwing or the slingshot and blow its reactor from inside — either removes the biggest threat to your hull.

  3. Board the objective on foot

    Most missions require you to enter an enemy capital ship or base — destroy radiators, hack a console, or defend a point. This is normal Warframe combat; bring a frame and weapons you trust.

  4. Patch and recall as needed

    If the ship takes a breach or fire while you're away, your Engineer usually handles it — but Tactical's Omni recall snaps you home instantly if things get spicy.

  5. Finish and extract

    Once the objective completes, mop up any stragglers and leave. Void Storm runs also crack your equipped relic here — pick your reward before you go.

⚠ HEADS UPForward Artillery is clunky solo — by design. The pilot can't fire the nose cannon; you have to leave the seat, and the ship stops maneuvering while you aim it. This is the number-one thing veterans wish new solo pilots knew. Assign a crew member as Pilot so the ship keeps dodging while you fire, or clear the immediate area first so you're not sitting still under flak.

Where Railjack Fits In Your Endgame

Once your ship runs itself, Railjack becomes a tool rather than a chore. Use Void Storms as a relic farm and price your haul with crack-or-sell and relic farming per run. Hunt Sisters of Parvos through the Kuva & Liches guide. And when you want to see exactly where a Proxima drop or resource comes from, the 3D star chart drop map plots it for you.

For the rest of the endgame web — Steel Path, Duviri (which has its own Intrinsics to compare), Arcanes, and Archon Shards — the sibling guides pick up where this one leaves off. And if you'd rather watch a build come together, the creators directory and the videos below are the best next click.

Watch: video guides

Hand-picked, verified guides from trusted Warframe creators.

Frequently asked

How do I unlock Railjack in Warframe?
Build your own by completing the Rising Tide quest, which requires you to have finished The War Within (the cinematic quest after The Second Dream) and to have access to a Dry Dock. Dry Docks aren't clan-only — several of the larger Relays (such as Saturn and Pluto) have a public one, or you can found a free solo clan and build your own. If you'd rather not build a ship at all, join a public Railjack squad and crew on someone else's ship immediately — you'll still earn Intrinsics and rewards.
Can you play Railjack solo?
Yes, and it's genuinely comfortable once you rank the Command Intrinsic and hire AI crew. Three competent crew members will pilot, gun, and repair the ship for you while you focus on flying or boarding. It's the difference between Railjack feeling like a four-person job and a one-person job.
Do I need a clan to get a Railjack?
Not necessarily. You build and service the Railjack at a Dry Dock, and while you can't do it from your orbiter, Dry Docks aren't clan-only: several of the larger Relays (such as Saturn and Pluto) have a public Dry Dock any solo player can use. If you'd rather have your own, founding a one-person clan is free from any Relay's clan console and lets you build a Dry Dock in your dojo — which also unlocks the clan-only Sigma component research.
Which Railjack Intrinsic should I level first?
Command, for AI crew — it does the most to make the mode playable solo. After that, a few ranks of Gunnery and Piloting to make the ship feel responsive, and Engineering for survivability. You don't need any school maxed to 10 to be effective; the early ranks carry the most value.
How do you get AI crew members in Railjack?
Rank the Command Intrinsic to unlock crew slots, then recruit crew from Ticker in Fortuna (on Venus) using resources and Solaris debt-bonds. Assign each one a role — Pilot, Gunner, Defender, or Engineer — that matches their competency stats. A common solo setup is two Gunners and one Engineer.
How do you kill crewships in Railjack?
Use Forward Artillery — the ship's nose cannon (Tunguska), which one-shots crewships; slot the Forward Artillery mod to keep punching through the tankier crewships in the Veil. Alternatively, board the crewship via Archwing or the slingshot and destroy its reactor from the inside. Note that the pilot can't fire the artillery solo, so assign a crew member as Pilot or park the ship to aim.
Is Railjack worth doing?
For most players, yes. It's a strong affinity and resource source, it's the only way to hunt Sisters of Parvos, and its Void Storm missions crack relics for extra prime parts and Void Traces. Several quests also require it. Once your ship and crew are built, it becomes a fast, mostly automated way to farm.
What are the best Railjack components to use?
Aim for MK III components and prioritize a high-capacity Reactor, since it determines how strong your Plexus mods can be. For turrets, Zetki hits hardest (but overheats), while Vidar and Lavan trade damage for handling and durability — pick to taste. Exact meta rolls shift with patches, so check a recent build video or the wiki before grinding for a specific god-roll.