Relics & Void Traces Guide
Void Relics are Warframe's slot machine for Prime gear — and once you understand refinement, Void Traces, and shared rewards, the odds tilt hard in your favor. Here's how to crack relics efficiently and turn the loot into platinum.
What Void Relics actually are
A Void Relic is a sealed container of Prime gear — Warframe parts, weapon parts, and Forma blueprints. You can't just crack one open in your Foundry; you have to take it into a special mission called a Void Fissure and "open" it there. Every relic belongs to one of four eras, and the era only tells you *which pool of Prime parts* the relic can contain and *roughly where it drops* — it says nothing about how good the loot is.
Relics are also tradeable, which is the whole reason a Prime farm turns into platinum: you crack relics for parts, sell the spares to other players, and buy the exact relic you're missing from someone else. See the Platinum guide for the full economy loop.
| Era | Tier | Where it tends to drop |
|---|---|---|
| Lith | Entry | Early Origin System nodes and low-tier bounties |
| Meso | Mid | Mid star-chart missions and bounties |
| Neo | High | Later planets, endless rotations, higher-tier bounties |
| Axi | Endgame | Late star chart, long endless rotations, Steel Path, high-tier bounties |
Drop sources shift with updates. For the current best node for a specific relic, check the in-game Void Fissure list or the drop tables on the wiki.
The six-slot reward pool
Every relic holds exactly six possible rewards, split across three rarities:
- 3 Common rewards (bronze) — usually cheap parts and Forma blueprints
- 2 Uncommon rewards (silver) — mid-value parts
- 1 Rare reward (gold) — the sought-after part, and the reason you refine
Cracking a relic: the Void Fissure loop
- Equip one relic
Open the Void Fissures tab on the star chart and pick a mission whose era matches a relic you own. Before you launch, select the relic and its refinement level. You can only bring one relic per mission.
- Find the Corrupted enemies
Once inside, the fissure corrupts nearby enemies — they glow with Void energy. These Corrupted enemies are the only thing that drops Reactant.
- Collect 10 Reactant
Every squad member must personally grab 10 Reactant before the mission (or rotation) ends. Watch the counter on your HUD; Reactant pickups are shared visually but you each collect your own 10.
- Open and choose your reward
When the mission ends — or at the end of each rotation in an endless mission — you'll see up to four rewards: yours plus your squadmates'. Pick the single best one to keep.
Refinement: Intact → Radiant
A fresh relic is Intact and gives the rare only a 2% shot. Spending Void Traces to refine it bumps the rare (and uncommon) odds up in three steps, topping out at Radiant, where the rare hits 10% — a 5× improvement. This is the single most important lever you control.
| State | Traces to refine | Rare (gold) | Each Uncommon | Each Common |
|---|---|---|---|---|
| Intact | 0 | 2% | 11% | 25.33% |
| Exceptional | 25 | 4% | 13% | 23.33% |
| Flawless | 50 | 6% | 17% | 20% |
| Radiant | 100 | 10% | 20% | 16.67% |
Each relic still holds 3 commons / 2 uncommons / 1 rare — refinement only redistributes the odds between them.
Should you Radiant everything? No. Radiant costs a full 100 traces, so save it for relics whose *rare* part is actually valuable or one you need. If you're just cracking relics to feed the Ducat machine or hunting a common part, run them Intact — you'll open far more relics per trace budget. Use the crack-or-sell value tool to see whether a relic is worth refining or worth more sold whole.
Farming Void Traces (and the storage cap)
Void Traces come almost entirely from cracking relics in fissures — a few niche sources exist (the Granum Void, some Isolation Vault caches), but for practical purposes traces and relics are the same farm. Every relic you open pays a small random amount of traces (a base 6–30), and — worth knowing — a Resource Booster doubles that amount. So "farming traces" and "farming relics" are literally the same activity.
- Crack junk relics you'd never sell — every open still pays traces, and usually a Forma BP or a ducat-fodder part on top.
- Your trace storage is capped, and the cap scales with Mastery Rank — 100 for a brand-new player, climbing +50 per rank into the thousands at high MR. Anything you earn while sitting at your personal cap is lost, so spend before you overflow.
- Run fast fissures (see the next section) so you're cracking relics one after another instead of waiting on slow missions.
Which fissure type is most efficient
All fissures crack relics the same way, but they differ wildly in *how fast* you cycle through relics. Match the mission type to your goal:
| Fissure type | Pace | Best for |
|---|---|---|
| Capture | Fastest one-and-done | Bulk-cracking, trace farming, radshares |
| Exterminate / Sabotage | Fast | Quick single cracks when no Capture is up |
| Survival / Defense / Interception | Endless | One relic per rotation, no reloads, steady traces |
| Disruption | Endless, reward-dense | Fast rounds = many cracks + traces per sitting |
In endless fissures you open one relic per rotation and can swap to a fresh relic between rotations — no returning to your ship.
Rule of thumb: use Capture when you want to open a big pile of different relics quickly or run a radshare, and use an endless type (Survival or Disruption) when you want to sit down and grind traces or crack many relics without loading screens. Not sure which relics are even worth your time? Relic farming ranks which relics pay the most platinum per run.
Vaulting, Aya & Prime Resurgence
Digital Extremes periodically vaults older Primes — their relics stop dropping from the live drop tables to make room for new ones. Relics already sitting in your inventory still work forever, and vaulted relics stay tradeable, so you can always buy the exact one you need from another player. Track what's in and out with the Vaulted Prime tracker.
Turn parts into platinum or ducats
A cracked relic hands you a Prime part (or a Forma blueprint). You have three moves with any part you pull:
- Build it — assemble the Prime Warframe or weapon for yourself.
- Sell it for platinum — trade duplicates and unwanted parts to other players.
- Turn it into Ducats — dump parts nobody buys into the Ducat kiosk at any relay, then spend the Ducats on Baro Ki'Teer's rotating stock.
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